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- //-----------------------------------------------------------------------------
- //
- // Sample Name: SoundFx Sample
- //
- // Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
- //
- //-----------------------------------------------------------------------------
-
-
- Description
- ===========
- The SoundFx sample shows how to use standard effects with DirectSound and
- how to manipulate FX parameters. It is similar to the AudioFX sample
- but does not use an audiopath.
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\DirectSound\SoundFx
-
- Executable: DXSDK\Samples\Multimedia\DirectSound\Bin
-
-
- User's Guide
- ============
- Load a sound file. Enable one or more FXs by checking the checkboxes on the
- left, under the column "Enable". Click Play to hear the effects applied.
- Adjust parameters for any FX by using the frame on the right.
- Choose which effect to adjust by choosing an option under the "Adjust"
- column on the left. If you are adjusting parametesr for an active
- FX while sound is playing, you will hearing the difference immediately.
-
- Programming Notes
- =================
- For a simpler example of how to setup a DirectSound buffer with a
- single fixed DirectSound effect, see the AmplitudeModulate sample.
-
-
-
-